The better version uses 150 * 150 * 150 * 8 raindrops for a total of 27M drops. this takes 8000 milli seconds on one core(3.8ghz). Second try, not very good On the third try a river was created naturally. this is more promising.
here is a Fault-terrain that was "raindropped" and smoothed and i added small detail noise. Again a rivver. i add some materials and a water plane for fun. doesnt look too bad.
Here i am experimenting with parameters in the raindrop function.
DONE: Get basic raindrop erosion setup TODO: tweak till i get decent and realistic results.
Cody Bloemhard [tag: c#] [tag: OpenGL] [tag: Tortoise2D Engine] [tag: 2D] [tag: Game Engine] [tag: ocdy1001] [tag: ocdy1001official] [tag: Unity] [tag: Unity3D] [tag: Unity5] [tag: 3D] [tag: Cody Bloemhard]