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Fast Matrix transformation method

In this video i show an optimized way of using matrices in games.
by: Cody Bloemhard
ocdy1001official@gmail.com
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C# produceral terrain generation 2

here is the first exported .obj terrain. The clock wise winding was wrong first, but i inverted a for loop and now it does fine. One time the hole terrain(flat) was not filled with flat squares but with a very weird pattern. Also a mountain was inside out. It works now. This model is loaded in unity. ta [tag: c#] [tag: OpenGL] [tag: Tortoise2D Engine] [tag: 2D] [tag: Game Engine] [tag: ocdy1001] [tag: ocdy1001official] [tag: Unity] [tag: Unity3D] [tag: Unity5] [tag: 3D] [tag: Cody Bloemhard]